The least-core of threshold network flow games

  • Authors:
  • Yoram Bachrach

  • Affiliations:
  • -

  • Venue:
  • MFCS'11 Proceedings of the 36th international conference on Mathematical foundations of computer science
  • Year:
  • 2011

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Abstract

Network flow games model domains where a commodity can flow through a network controlled by selfish agents. Threshold Network Flow Games (TNFGs) are a form of such games where an agent coalition wins if it manages to send a flow exceeding a certain threshold between a source and a target vertex. Cooperative game theory predicts the agents' actions in such settings with solutions such as the core, the set of stable distributions of a coalition's gains among its members. However, some games have empty cores, so every distribution is inherently unstable. When the core is empty, one must use a more relaxed notion of stability, such as the least-core. We examine several problems regarding the leastcore in general and restricted TNFGs.