Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
Training wheels in a user interface
Communications of the ACM
Faster document navigation with space-filling thumbnails
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving list revisitation with ListMaps
Proceedings of the working conference on Advanced visual interfaces
A predictive model of menu performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hard lessons: effort-inducing interfaces benefit spatial learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ephemeral adaptation: the use of gradual onset to improve menu selection performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving Window Switching Interfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Dips and ceilings: understanding and supporting transitions to expertise in user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AdaptableGIMP: designing a socially-adaptable interface
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
Improving command selection with CommandMaps
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Testing the robustness and performance of spatially consistent interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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A common goal for user interface designers is to design efficient UIs that facilitate high levels of performance. In point-and-click interfaces, spatial memory has been shown to play an important role in reaching this level of performance, since it allows users to make quick decisions about item locations rather than resorting to slow visual search. However, spatial memory is rarely exploited by modern applications. Hierarchical menus force users through laborious action sequences to access commands, while window content is frequently elided and reshuffled in response to changing window geometries. In order to inform the design of UIs that better support spatial memory, we are studying the human and interface factors that affect the growth and resilience of spatial knowledge, and producing a series of exemplar interfaces that exploit users' spatial memory to rapidly achieve high levels of performance. A new command selection technique called CommandMaps demonstrates that when users have spatial memory of an interface, target acquisition can be vastly improved by removing control hierarchies. StencilMaps builds on the CommandMap technique, highlighting salient commands to accelerate novice visual search. Our ongoing research investigates the robustness of spatial memory and the role of 'effortful' learning in the development of spatial automaticity.