Coalition Structures in Weighted Voting Games

  • Authors:
  • Edith Elkind;Georgios Chalkiadakis;Nicholas R. Jennings

  • Affiliations:
  • School of Electronics and Computer Science, University of Southampton, UK/ email: ee@ecs.soton.ac.uk;School of Electronics and Computer Science, University of Southampton, UK/ email: gc2@ecs.soton.ac.uk;School of Electronics and Computer Science, University of Southampton, UK/ email: nrj@ecs.soton.ac.uk

  • Venue:
  • Proceedings of the 2008 conference on ECAI 2008: 18th European Conference on Artificial Intelligence
  • Year:
  • 2008

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Abstract

Weighted voting games are a popular model of collaboration in multiagent systems. In such games, each agent has a weight (intuitively corresponding to resources he can contribute), and a coalition of agents wins if its total weight meets or exceeds a given threshold. Even though coalitional stability in such games is important, existing research has nonetheless only considered the stability of the grand coalition. In this paper, we introduce a model for weighted voting games with coalition structures. This is a natural extension in the context of multiagent systems, as several groups of agents may be simultaneously at work, each serving a different task. We then proceed to study stability in this context. First, we define the CS-core, a notion of the core for such settings, discuss its non-emptiness, and relate it to the traditional notion of the core in weighted voting games. We then investigate its computational properties. We show that, in contrast with the traditional setting, it is computationally hard to decide whether a game has a non-empty CS-core, or whether a given outcome is in the CS-core. However, we then provide an efficient algorithm that verifies whether an outcome is in the CS-core if all weights are small (polynomially bounded). Finally, we also suggest heuristic algorithms for checking the non-emptiness of the CS-core.