Lights from highlights and shadows
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Radioptimization: goal based rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
From Few to Many: Illumination Cone Models for Face Recognition under Variable Lighting and Pose
IEEE Transactions on Pattern Analysis and Machine Intelligence
A signal-processing framework for inverse rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Non-photorealistic computer graphics: modeling, rendering, and animation
Non-photorealistic computer graphics: modeling, rendering, and animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A lighting reproduction approach to live-action compositing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A user interface for interactive cinematic shadow design
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A photometric approach to digitizing cultural artifacts
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Unwrapping and Visualizing Cuneiform Tablets
IEEE Computer Graphics and Applications
IEEE Transactions on Pattern Analysis and Machine Intelligence
The lit sphere: a model for capturing NPR shading from art
GRIN'01 No description on Graphics interface 2001
Interactive digital photomontage
ACM SIGGRAPH 2004 Papers
Digital photography with flash and no-flash image pairs
ACM SIGGRAPH 2004 Papers
Flash photography enhancement via intrinsic relighting
ACM SIGGRAPH 2004 Papers
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
ACM SIGGRAPH 2004 Papers
Light Collages: Lighting Design for Effective Visualization
VIS '04 Proceedings of the conference on Visualization '04
IEEE Transactions on Visualization and Computer Graphics
Exaggerated shading for depicting shape and detail
ACM SIGGRAPH 2006 Papers
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
ACM SIGGRAPH 2006 Courses
Table-top computed lighting for practical digital photography
ACM SIGGRAPH 2006 Courses
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Tabletop Computed Lighting for Practical Digital Photography
IEEE Transactions on Visualization and Computer Graphics
Locally controllable stylized shading
ACM SIGGRAPH 2007 papers
Interactive cutaway illustrations of complex 3D models
ACM SIGGRAPH 2007 papers
Multiscale shape and detail enhancement from multi-light image collections
ACM SIGGRAPH 2007 papers
Table-top computed lighting for practical digital photography
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2007 courses
Digital inspection: an interactive stage for viewing surface details
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Hardware-Accelerated Illustrative Medical Surface Visualization with Extended Shading Maps
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Image-based lighting adjustment method for browsing object images
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Stylized depiction of images based on depth perception
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Dynamic shading enhancement for reflectance transformation imaging
Journal on Computing and Cultural Heritage (JOCCH)
DECHO—a framework for the digital exploration of cultural heritage objects
Journal on Computing and Cultural Heritage (JOCCH)
Extended papers from NPAR 2010: Non-photorealistic, depth-based image editing
Computers and Graphics
Illustrative scientific visualization framework
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Table-top computed lighting for practical digital photography
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
State of the Art Report on Video-Based Graphics and Video Visualization
Computer Graphics Forum
User-assisted image compositing for photographic lighting
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Hand-crafted illustrations are often more effective than photographs for conveying the shape and important features of an object, but they require expertise and time to produce. We describe an image compositing system and user interface that allow an artist to quickly and easily create technical illustrations from a set of photographs of an object taken from the same point of view under variable lighting conditions. Our system uses a novel compositing process in which images are combined using spatially-varying light mattes, enabling the final lighting in each area of the composite to be manipulated independently. We describe an interface that provides for the painting of local lighting effects (e.g. shadows, highlights, and tangential lighting to reveal texture) directly onto the composite. We survey some of the techniques used in illustration and lighting design to convey the shape and features of objects and describe how our system can be used to apply these techniques.