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FOCS '02 Proceedings of the 43rd Symposium on Foundations of Computer Science
Partial-revelation VCG mechanism for combinatorial auctions
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Truthful approximation mechanisms for restricted combinatorial auctions: extended abstract
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Approximation techniques for utilitarian mechanism design
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Truthful and Near-Optimal Mechanism Design via Linear Programming
FOCS '05 Proceedings of the 46th Annual IEEE Symposium on Foundations of Computer Science
Mechanisms for multi-unit auctions
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Collusion-Resistant Mechanisms with Verification Yielding Optimal Solutions
ESA '08 Proceedings of the 16th annual European symposium on Algorithms
The power of verification for one-parameter agents
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Fast payment schemes for truthful mechanisms with verification
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Approximate mechanism design without money
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Proceedings of the 11th ACM conference on Electronic commerce
Asymptotically optimal strategy-proof mechanisms for two-facility games
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Truthful assignment without money
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Strategy-proof allocation of multiple items between two agents without payments or priors
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Multi-unit auctions: beyond roberts
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Sum of us: strategyproof selection from the selectors
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Mechanisms with verification for any finite domain
WINE'06 Proceedings of the Second international conference on Internet and Network Economics
New constructions of mechanisms with verification
ICALP'06 Proceedings of the 33rd international conference on Automata, Languages and Programming - Volume Part I
The price of anarchy in games of incomplete information
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We introduce the Funding Game, in which m identical resources are to be allocated among n selfish agents. Each agent requests a number of resources xi and reports a valuation $\tilde{v}_i(x_i)$, which verifiably lower-bounds i's true value for receiving xi items. The pairs $(x_i, \tilde{v}_i(x_i))$ can be thought of as size-value pairs defining a knapsack problem with capacity m. A publicly-known algorithm is used to solve this knapsack problem, deciding which requests to satisfy in order to maximize the social welfare. We show that a simple mechanism based on the knapsack highest ratio greedy algorithm provides a Bayesian Price of Anarchy of 2, and for the complete information version of the game we give an algorithm that computes a Nash equilibrium strategy profile in O(n2 log2m) time. Our primary algorithmic result shows that an extension of the mechanism to k rounds has a Price of Anarchy of $1 + \frac{1}{k}$, yielding a graceful tradeoff between communication complexity and the social welfare.