The implications of a theory of play for the design of computer toys (panel)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
What should a wildebeest say? Interactive nature films for high school classrooms
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Undergraduate women in computer science: experience, motivation and culture
SIGCSE '97 Proceedings of the twenty-eighth SIGCSE technical symposium on Computer science education
National Geographic unplugged: classroom-centered design of interactive nature films
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Unlocking the clubhouse: the Carnegie Mellon experience
ACM SIGCSE Bulletin - Women and Computing
Afterword: from this revolution to the next
Smart machines in education
Research Agendas and Computer Technology Visions: The Need for Closely Watched Classrooms
Education and Information Technologies
Modeling Student Knowledge: Cognitive Tutors in High School and College
User Modeling and User-Adapted Interaction
Off-task behavior in the cognitive tutor classroom: when students "game the system"
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative multimedia learning environments
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Is there a space for the teacher in a WIKI?
Proceedings of the 2006 international symposium on Wikis
Information technology contests: introduction to computer science in an attractive way
Informatics in education
Gender and programming contests: mitigating exclusionary practices
Informatics in education
Technology fluency discovering adaptability in a diverse learning environment
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Technology in the classroom: Burning the bridges to the gaps in gender-biased education?
Computers & Education
Developing a generalizable detector of when students game the system
User Modeling and User-Adapted Interaction
Perceived behavior control and its influence on the adoption of software tools
Proceedings of the 13th annual conference on Innovation and technology in computer science education
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
The Andes Physics Tutoring System: Lessons Learned
International Journal of Artificial Intelligence in Education
The Behavior of Tutoring Systems
International Journal of Artificial Intelligence in Education
Gendering the ICT curriculum: The paradox of choice
Computers & Education
Do Performance Goals Lead Students to Game the System?
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Considering gender in digital games: implications for serious game designs in the learning sciences
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Gender, Simulation, and Gaming: Research Review and Redirections
Simulation and Gaming
Teachers' adoption of technology innovation into pedagogical practices
Education and Information Technologies
Influence of gender and English proficiency on Facebook mobile adoption
International Journal of Mobile Communications
The dynamics between student affect and behavior occurring outside of educational software
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
Detecting gaming the system in constraint-based tutors
UMAP'10 Proceedings of the 18th international conference on User Modeling, Adaptation, and Personalization
Pay attention!: designing adaptive agents that monitor and improve user engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration in cognitive tutor use in latin America: field study and design recommendations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Does the length of time off-task matter?
Proceedings of the 2nd International Conference on Learning Analytics and Knowledge
ARTFul: adaptive review technology for flipped learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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From the Publisher:Computers and Classroom Culture explores the meaning of computer technology for our schools. In clear and direct prose, Janet Schofield examines ways that computer use is shaped by the social context in which it occurs and how attitudinal and organizational barriers obstruct it. She brings to light issues of gender differences and equity, and she provides sound and thoughtful ideas for improving educational use of computers. This book is for all those concerned with the changing shape of the classroom and the future of our schools as well as for sociologists and psychologists interested in educational computing.