Manipulating the quota in weighted voting games

  • Authors:
  • Michael Zuckerman;Piotr Faliszewski;Yoram Bachrach;Edith Elkind

  • Affiliations:
  • School of Computer Science and Engineering, The Hebrew University of Jerusalem, Jerusalem, Israel;Department of Computer Science, University of Rochester, Rochester, NY;School of Computer Science and Engineering, The Hebrew University of Jerusalem, Jerusalem, Israel;School of Electronics and Computer Science, University of Southampton, Southampton, United Kingdom

  • Venue:
  • AAAI'08 Proceedings of the 23rd national conference on Artificial intelligence - Volume 1
  • Year:
  • 2008

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Abstract

Weighted voting games provide a popular model of decision making in multiagent systems. Such games are described by a set of players, a list of players' weights, and a quota; a coalition of the players is said to be winning if the total weight of its members meets or exceeds the quota. The power of a player in such games is traditionally identified with her Shapley-Shubik index or her Banzhaf index, two classical power measures that reflect the player's marginal contributions under different coalition formation scenarios. In this paper, we investigate by how much the central authority can change a player's power, as measured by these indices, by modifying the quota. We provide tight upper and lower bounds on the changes in the individual player's power that can result from a change in quota. We also study how the choice of quota can affect the relative power of the players. From the algorithmic perspective, we provide an efficient algorithm for determining whether there is a value of the quota that makes a given player a dummy, i.e., reduces his power (as measured by both indices) to 0. On the other hand, we show that checking which of the two values of the quota makes this player more powerful is computationally hard, namely, complete for the complexity class PP, which is believed to be significantly more powerful than NP.