Graph-Based Algorithms for Boolean Function Manipulation
IEEE Transactions on Computers
On the synthesis of a reactive module
POPL '89 Proceedings of the 16th ACM SIGPLAN-SIGACT symposium on Principles of programming languages
Tree automata, Mu-Calculus and determinacy
SFCS '91 Proceedings of the 32nd annual symposium on Foundations of computer science
Infinite games on finitely coloured graphs with applications to automata on infinite trees
Theoretical Computer Science
Checking that finite state concurrent programs satisfy their linear specification
POPL '85 Proceedings of the 12th ACM SIGACT-SIGPLAN symposium on Principles of programming languages
Symbolic Model Checking
Automata on Infinite Objects and Church's Problem
Automata on Infinite Objects and Church's Problem
Computing strongly connected components in a linear number of symbolic steps
SODA '03 Proceedings of the fourteenth annual ACM-SIAM symposium on Discrete algorithms
Simple on-the-fly automatic verification of linear temporal logic
Proceedings of the Fifteenth IFIP WG6.1 International Symposium on Protocol Specification, Testing and Verification XV
Border-Block Triangular Form and Conjunction Schedule in Image Computation
FMCAD '00 Proceedings of the Third International Conference on Formal Methods in Computer-Aided Design
A Comparative Study of Symbolic Algorithms for the Computation of Fair Cycles
FMCAD '00 Proceedings of the Third International Conference on Formal Methods in Computer-Aided Design
An Algorithm for Strongly Connected Component Analysis in n log n Symbolic Steps
FMCAD '00 Proceedings of the Third International Conference on Formal Methods in Computer-Aided Design
Strategy Construction in Infinite Ganes with Streett and Rabin Chain Winning Conditions
TACAs '96 Proceedings of the Second International Workshop on Tools and Algorithms for Construction and Analysis of Systems
A Discrete Subexponential Algorithm for Parity Games
STACS '03 Proceedings of the 20th Annual Symposium on Theoretical Aspects of Computer Science
CONCUR '97 Proceedings of the 8th International Conference on Concurrency Theory
Efficient Büchi Automata from LTL Formulae
CAV '00 Proceedings of the 12th International Conference on Computer Aided Verification
CAV '02 Proceedings of the 14th International Conference on Computer Aided Verification
Efficient Model Checking by Automated Ordering of Transition Relation Partitions
CAV '94 Proceedings of the 6th International Conference on Computer Aided Verification
VIS: A System for Verification and Synthesis
CAV '96 Proceedings of the 8th International Conference on Computer Aided Verification
Design and Synthesis of Synchronization Skeletons Using Branching-Time Temporal Logic
Logic of Programs, Workshop
Fate and free will in error traces
International Journal on Software Tools for Technology Transfer (STTT) - Special section on tools and algorithms for the construction and analysis of systems
FOCS '05 Proceedings of the 46th Annual IEEE Symposium on Foundations of Computer Science
A deterministic subexponential algorithm for solving parity games
SODA '06 Proceedings of the seventeenth annual ACM-SIAM symposium on Discrete algorithm
From Nondeterministic Buchi and Streett Automata to Deterministic Parity Automata
LICS '06 Proceedings of the 21st Annual IEEE Symposium on Logic in Computer Science
Optimizations for LTL Synthesis
FMCAD '06 Proceedings of the Formal Methods in Computer Aided Design
Specify, Compile, Run: Hardware from PSL
Electronic Notes in Theoretical Computer Science (ENTCS)
Reasoning about infinite computation paths
SFCS '83 Proceedings of the 24th Annual Symposium on Foundations of Computer Science
FOSSACS'07 Proceedings of the 10th international conference on Foundations of software science and computational structures
An accelerated algorithm for 3-color parity games with an application to timed games
CAV'07 Proceedings of the 19th international conference on Computer aided verification
Solving games without determinization
CSL'06 Proceedings of the 20th international conference on Computer Science Logic
Safraless compositional synthesis
CAV'06 Proceedings of the 18th international conference on Computer Aided Verification
A new algorithm for strategy synthesis in LTL games
TACAS'05 Proceedings of the 11th international conference on Tools and Algorithms for the Construction and Analysis of Systems
Synthesis of reactive(1) designs
VMCAI'06 Proceedings of the 7th international conference on Verification, Model Checking, and Abstract Interpretation
CAV'05 Proceedings of the 17th international conference on Computer Aided Verification
Compositional Synthesis of Reactive Systems from Live Sequence Chart Specifications
TACAS '09 Proceedings of the 15th International Conference on Tools and Algorithms for the Construction and Analysis of Systems: Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2009,
Revisiting synthesis of GR(1) specifications
HVC'10 Proceedings of the 6th international conference on Hardware and software: verification and testing
Synthesis of Reactive(1) designs
Journal of Computer and System Sciences
Towards a notion of unsatisfiable and unrealizable cores for LTL
Science of Computer Programming
Synthesizing nonanomalous event-based controllers for liveness goals
ACM Transactions on Software Engineering and Methodology (TOSEM)
Synthesis of hierarchical systems
Science of Computer Programming
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In the game theoretic approach to the synthesis of reactive systems, specifications are often given in linear time logic (LTL). Computing a winning strategy to an infinite game whose winning condition is the set of LTL properties is the main step in obtaining an implementation. We present a practical hybrid algorithm--a combination of symbolic and explicit algorithm--for the computation of winning strategies for unrestricted LTL games that we have successfully applied to synthesize reactive systems with up to 1011 states.