The Price of Stability for Network Design with Fair Cost Allocation
FOCS '04 Proceedings of the 45th Annual IEEE Symposium on Foundations of Computer Science
The Price of Routing Unsplittable Flow
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
The price of anarchy of finite congestion games
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
Sink Equilibria and Convergence
FOCS '05 Proceedings of the 46th Annual IEEE Symposium on Foundations of Computer Science
Theoretical Computer Science - Automata, languages and programming: Algorithms and complexity (ICALP-A 2004)
Algorithms for pure Nash equilibria in weighted congestion games
Journal of Experimental Algorithmics (JEA)
Pure Nash equilibria in player-specific and weighted congestion games
Theoretical Computer Science
Fast and compact: a simple class of congestion games
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 2
Characterizing the Existence of Potential Functions in Weighted Congestion Games
SAGT '09 Proceedings of the 2nd International Symposium on Algorithmic Game Theory
On Best Response Dynamics in Weighted Congestion Games with Polynomial Delays
WINE '09 Proceedings of the 5th International Workshop on Internet and Network Economics
The equilibrium existence problem in finite network congestion games
WINE'06 Proceedings of the Second international conference on Internet and Network Economics
Exact price of anarchy for polynomial congestion games
STACS'06 Proceedings of the 23rd Annual conference on Theoretical Aspects of Computer Science
Routing (un-) splittable flow in games with player-specific linear latency functions
ICALP'06 Proceedings of the 33rd international conference on Automata, Languages and Programming - Volume Part I
Atomic congestion games among coalitions
ICALP'06 Proceedings of the 33rd international conference on Automata, Languages and Programming - Volume Part I
Weighted congestion games: price of anarchy, universal worst-case examples, and tightness
ESA'10 Proceedings of the 18th annual European conference on Algorithms: Part II
Congestion games with variable demands
Proceedings of the 13th Conference on Theoretical Aspects of Rationality and Knowledge
Restoring pure equilibria to weighted congestion games
ICALP'11 Proceedings of the 38th international conference on Automata, languages and programming - Volume Part II
Exact Price of Anarchy for Polynomial Congestion Games
SIAM Journal on Computing
Proceedings of the 13th ACM Conference on Electronic Commerce
On the Existence of Pure Nash Equilibria in Weighted Congestion Games
Mathematics of Operations Research
On bidimensional congestion games
SIROCCO'12 Proceedings of the 19th international conference on Structural Information and Communication Complexity
Social context in potential games
WINE'12 Proceedings of the 8th international conference on Internet and Network Economics
A routing strategy for non-cooperation wireless multi-hop ad hoc networks
Mobile Information Systems
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We study the existence of pure Nash equilibria in weighted congestion games. Let C denote a set of cost functions. We say that C is consistent if every weighted congestion game with cost functions in C possesses a pure Nash equilibrium. We say that C is FIP-consistent if every weighted congestion game with cost functions in C has the Finite Improvement Property. Our main results are structural characterizations of consistency for twice continuously differentiable cost functions. More specifically, we show that C is consistent for two-player games if and only if C contains only monotonic functions and for all c1, c2 ∈ C, there are constants a,b ∈ R such that c1 = ac2 + b. For games with at least 3 players we show that C is consistent if and only if exactly one of the following cases hold: (i) C contains only affine functions; (ii) C contains only exponential functions such that c(l) = aceφl + bc for some ac, bc, φ ∈ R, where ac and bc may depend on c, while φ must be equal for every c ∈ C. This characterization is even valid for 3-player games, thus, closing the gap to 2-player games considered above. Finally, we derive various results regarding consistency and FIP-consistency for weighted network congestion games.