Interfacing thought: cognitive aspects of human-computer interaction
Prompting, feedback and error correction in the design of a scenario machine
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Training wheels in a user interface
Communications of the ACM
The Architecture of Cognition
Word processing techniques and user learning preferences
ACM SIGCHI Bulletin
The effectiveness of a keystroke line in interactive tutorials
ACM SIGCHI Bulletin
Artifact as theory-nexus: hermeneutics meets theory-based design
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Contextual design: an emergent view of system design
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An experiential approach to teaching students about usability and HCI
ACM SIGCHI Bulletin
Design space analysis as “training wheels” in a framework for learning user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
SIGDOC '97 Proceedings of the 15th annual international conference on Computer documentation
Drag-and-drop versus point-and-click mouse interaction styles for children
ACM Transactions on Computer-Human Interaction (TOCHI)
Comparing MMVIS to a timeline for temporal trend analysis of video data
AVI '98 Proceedings of the working conference on Advanced visual interfaces
Post-training support for learning technology
Proceedings of the 22nd annual international conference on Design of communication: The engineering of quality documentation
Stencils-based tutorials: design and evaluation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploratory inspection: a learning model for improving open source software usability
CHI '06 Extended Abstracts on Human Factors in Computing Systems
iLayer: MLD in an operating system interface
Proceedings of the working conference on Advanced visual interfaces
Out of the video arcade, into the office: where computer games can lead productivity software
interactions - Help! User assistance and HCI
Animated demonstrations and training wheels interfaces in a complex learning environment
Interacting with Computers
Experimental evaluations of the Twiddler one-handed chording mobile keyboard
Human-Computer Interaction
Beyond performance: Feature awareness in personalized interfaces
International Journal of Human-Computer Studies
Evaluating reduced-functionality interfaces according to feature findability and awareness
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Multi-Layered Interfaces to Improve Older Adults’ Initial Learnability of Mobile Applications
ACM Transactions on Accessible Computing (TACCESS)
Exploratory inspection—a user-based learning method for improving open source software usability
Journal of Software Maintenance and Evolution: Research and Practice
Self-revealing gestures: teaching new touch interactions in windows 8
CHI '12 Extended Abstracts on Human Factors in Computing Systems
How Older Adults Learn to Use Mobile Devices: Survey and Field Investigations
ACM Transactions on Accessible Computing (TACCESS)
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A Training Wheels interface creates a reduced functionality system intended to prevent new users from suffering the consequences of certain types of common errors when they exercise system functions and procedures. This has been shown to be an effective training system design for learning basic text editing functions [4]. We extend this result by examining the extent to which training wheels learners can transfer their skills to interaction with the full-function system. The experiment reported here indicates that training wheels subjects were better able to perform advanced full-system editing functions than subjects who were trained on the full system itself.