The spatial metaphor for user interfaces: experimental tests of reference by location versus name
ACM Transactions on Information Systems (TOIS)
When users do and don't rely on icon shape
CHI '94 Conference Companion on Human Factors in Computing Systems
A comparison of rule-based and positionally constant arrangements of computer menu items
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Revisiting 2D vs 3D implications on spatial memory
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Evaluating spatial memory in two and three dimensions
International Journal of Human-Computer Studies
Improving list revisitation with ListMaps
Proceedings of the working conference on Advanced visual interfaces
Hard lessons: effort-inducing interfaces benefit spatial learning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A cognitive simulation model for novice text entry on cell phone keypads
Proceedings of the 14th European conference on Cognitive ergonomics: invent! explore!
Proceedings of the 26th annual ACM international conference on Design of communication
Cognitive strategies for the visual search of hierarchical computer displays
Human-Computer Interaction
Piles across space: Breaking the real-estate barrier on small-display devices
International Journal of Human-Computer Studies
CHI '09 Extended Abstracts on Human Factors in Computing Systems
User-Centered Design Stories: Real-World UCD Case Studies
User-Centered Design Stories: Real-World UCD Case Studies
FAC '09 Proceedings of the 5th International Conference on Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience: Held as Part of HCI International 2009
ToolClips: an investigation of contextual video assistance for functionality understanding
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modeling human spatial memory within a symbolic architecture of cognition
SC'06 Proceedings of the 2006 international conference on Spatial Cognition V: reasoning, action, interaction
Searching for software learning resources using application context
Proceedings of the 24th annual ACM symposium on User interface software and technology
Combining eye tracking and conventional techniques for indications of user-adaptability
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Modeling web navigation: methods and challenges
ITWP'03 Proceedings of the 2003 international conference on Intelligent Techniques for Web Personalization
Improving command selection with CommandMaps
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing cognitive effort in spatial learning of text entry keyboards and ShapeWriters
Proceedings of the International Working Conference on Advanced Visual Interfaces
CHINZ '03 Proceedings of the 4th Annual Conference of the ACM Special Interest Group on Computer-Human Interaction
Cognitive architectures: a way forward for the psychology of programming
Proceedings of the ACM international symposium on New ideas, new paradigms, and reflections on programming and software
Testing the robustness and performance of spatially consistent interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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A theoretical account is presented on how locations of interface objects are learned and how the mechanisms underlying location learning interact with the representativeness of object labels. The account is embodied in a computational cognitive model built within the ACT-R/PM cognitive architecture [1, 2] and is supported by point-of-gaze and performance data collected in empirical research. The model interacts with the same software under the same experimental task conditions as study participants and replicates both performance and the finer-grained point-of-gaze data. Drawing from the data and model, location learning is characterized as a process that occurs as a by-product of interaction such that, without specific intent to do so, users can gradually learn the locations of the interface objects to which they attend. Characteristics of the user interface shape this learning process, however, by constraining the set of possible strategies for interaction. Locations are learned more quickly when the least-effortful strategy available in the interface explicitly requires retrieval of location knowledge