Algorithms, games, and the internet
STOC '01 Proceedings of the thirty-third annual ACM symposium on Theory of computing
Journal of the ACM (JACM)
The price of anarchy is independent of the network topology
STOC '02 Proceedings of the thiry-fourth annual ACM symposium on Theory of computing
SODA '02 Proceedings of the thirteenth annual ACM-SIAM symposium on Discrete algorithms
Internet Economics
Pricing network edges for heterogeneous selfish users
Proceedings of the thirty-fifth annual ACM symposium on Theory of computing
Truthful Mechanisms for One-Parameter Agents
FOCS '01 Proceedings of the 42nd IEEE symposium on Foundations of Computer Science
Designing Networks for Selfish Users is Hard
FOCS '01 Proceedings of the 42nd IEEE symposium on Foundations of Computer Science
Selfish routing
Competitive safety analysis: robust decision-making in multi-agent systems
Journal of Artificial Intelligence Research
Efficient nash computation in large population games with bounded influence
UAI'02 Proceedings of the Eighteenth conference on Uncertainty in artificial intelligence
Pricing congestible network resources
IEEE Journal on Selected Areas in Communications
Pricing network edges for heterogeneous selfish users
Proceedings of the thirty-fifth annual ACM symposium on Theory of computing
Coordination mechanisms for congestion games
ACM SIGACT News
The Price of Routing Unsplittable Flow
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
A network pricing game for selfish traffic
Proceedings of the twenty-fourth annual ACM symposium on Principles of distributed computing
On the severity of Braess's paradox: designing networks for selfish users is hard
Journal of Computer and System Sciences - Special issue on FOCS 2001
Tradeoffs in worst-case equilibria
Theoretical Computer Science - Approximation and online algorithms
Stackelberg thresholds in network routing games or the value of altruism
Proceedings of the 8th ACM conference on Electronic commerce
(Almost) optimal coordination mechanisms for unrelated machine scheduling
Proceedings of the nineteenth annual ACM-SIAM symposium on Discrete algorithms
Non-preemptive Coordination Mechanisms for Identical Machine Scheduling Games
SIROCCO '08 Proceedings of the 15th international colloquium on Structural Information and Communication Complexity
Distributed Learning of Wardrop Equilibria
UC '08 Proceedings of the 7th international conference on Unconventional Computing
WINE '08 Proceedings of the 4th International Workshop on Internet and Network Economics
Coordination mechanisms for selfish scheduling
Theoretical Computer Science
Management of Variable Data Streams in Networks
Algorithmics of Large and Complex Networks
Adaptive routing with stale information
Theoretical Computer Science
Truthful Mechanisms for Selfish Routing and Two-Parameter Agents
SAGT '09 Proceedings of the 2nd International Symposium on Algorithmic Game Theory
SAGT '09 Proceedings of the 2nd International Symposium on Algorithmic Game Theory
Price of anarchy in parallel processing
Information Processing Letters
Mechanism design by creditability
COCOA'07 Proceedings of the 1st international conference on Combinatorial optimization and applications
Cost-balancing tolls for atomic network congestion games
WINE'07 Proceedings of the 3rd international conference on Internet and network economics
Congestion Pricing for Schedule-Based Transit Networks
Transportation Science
Coordination mechanisms for selfish scheduling
WINE'05 Proceedings of the First international conference on Internet and Network Economics
Pricing network edges to cross a river
WAOA'04 Proceedings of the Second international conference on Approximation and Online Algorithms
The efficiency of optimal taxes
CAAN'04 Proceedings of the First international conference on Combinatorial and Algorithmic Aspects of Networking
Approximating wardrop equilibria with finitely many agents
DISC'07 Proceedings of the 21st international conference on Distributed Computing
Hi-index | 0.00 |
We study economic incentives for influencing selfish behavior in networks. We consider a model of selfish routing in which the latency experienced by network traffic on an edge of the network is a function of the edge congestion, and network users are assumed to selfishly route traffic on minimum-latency paths. The quality of a routing of traffic is historically measured by the sum of all travel times, also called the total latency.It is well known that the outcome of selfish routing (a Nash equilibrium) does not minimize the total latency and can be improved upon with coordination, and that marginal cost pricing---charging each network user for the congestion effects caused by its presence---eliminates the inefficiency of selfish routing. However, the principle of marginal cost pricing assumes that (possibly very large) taxes cause no disutility to network users; this is appropriate only when collected taxes can be feasibly returned (directly or indirectly) to the users, for example via a lump-sum refund. If this assumption does not hold and we wish to minimize the total user disutility (latency plus taxes paid)---the total cost---how should we price the network edges? Intuition may suggest that taxes should never be able to improve the cost of a Nash equilibrium, but the famous Braess's Paradox shows this intuition to be incorrect.We consider strategies for pricing network edges to reduce the cost of a Nash equilibrium. Since levying a sufficiently large tax on an edge effectively removes it from the network, our study generalizes previous work on network design citend_hard. In this paper, we prove the following results.