Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability inspection methods
The cognitive walkthrough method: a practitioner's guide
Usability inspection methods
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
User and task analysis for interface design
User and task analysis for interface design
Focus troupe: using drama to create common context for new product concept end-user evaluations
CHI 98 Cconference Summary on Human Factors in Computing Systems
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Contextual Design: Defining Customer-Centered Systems
Contextual Design: Defining Customer-Centered Systems
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
User-Centered Design: An Integrated Approach with Cdrom
User-Centered Design: An Integrated Approach with Cdrom
Interaction Design
Designing Web Sites for Every Audience
Designing Web Sites for Every Audience
IEEE Software
CHI '03 Extended Abstracts on Human Factors in Computing Systems
When you can't talk to customers: using storyboards and narratives to elicit empathy for users
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
About Face 2.0: The Essentials of Interaction Design
About Face 2.0: The Essentials of Interaction Design
The Elements of User Experience: User-Centered Design for the Web
The Elements of User Experience: User-Centered Design for the Web
Observing the User Experience: A Practitioner's Guide to User Research (Morgan Kaufmann Series in Interactive Technologies) (The Morgan Kaufmann Series in Interactive Technologies)
Personas and decision making in the design process: an ethnographic case study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A HCI technique for improving requirements elicitation
Information and Software Technology
HODI: habitus of design inspiration
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience
CHI '13 Extended Abstracts on Human Factors in Computing Systems
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
Content as conversation in government websites
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
Cooking personas: Goal-directed design requirements in the kitchen
International Journal of Human-Computer Studies
Explaining predictive models to learning specialists using personas
Proceedings of the Fourth International Conference on Learning Analytics And Knowledge
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Personas play an essential role in the development of successful products. Without creating profiles of target customers and studying them throughout your product development lifecycle, it驴s impossible to truly understand user need, context, and pain points. The Essential Persona Lifecycle is an easy-to-reference guide on persona creation, use, and evaluation. Whether you are a student or a UX practitioner, if you are developing products that people are intended to use, this book is for you.*Practical and immediately applicable how-to reference guide for building and using personas - from planning, creating, launching, evaluating, and determining ROI *Invaluable guide that gives you a quick reference for incorporating personas into a product development process *Features all the essential how-to material from its parent book, The Persona Lifecycle, as a quick, at your fingertips companionTable of ContentsIntroduction: The Persona Lifecycle Phase 1: Planning a Persona Effort Phase 2: Creating Personas Phase 3: Launching and Communicating Personas Phase 4: Using Personas Phase 5: ROI and Reuse of Personas Conclusion