Affordance, conventions, and design
interactions
Affordances, motivation, and the design of user interfaces
Communications of the ACM
Information Systems Research
European Journal of Information Systems - Special issue: From technical to socio-technical change: Tackling the human and organizational aspects of systems development projects
Enacting Integrated Information Technology: A Human Agency Perspective
Organization Science
Materiality and change: Challenges to building better theory about technology and organizing
Information and Organization
Designing routines: On the folly of designing artifacts, while hoping for patterns of action
Information and Organization
Information Technology and the Changing Fabric of Organization
Organization Science
Narrative Networks: Patterns of Technology and Organization
Organization Science
Technological Embeddedness and Organizational Change
Organization Science
Representations and actions: the transformation of work practices with IT use
Information and Organization
Information and Organization
On sociomaterial imbrications: What plagiarism detection systems reveal and why it matters
Information and Organization
How virtual teams use their virtual workspace to coordinate knowledge
ACM Transactions on Management Information Systems (TMIS)
Towards an "empowered" user role in the design of large-scale electronic patient records
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Four levels of outcomes of information-seeking: A mixed methods study in primary health care
Journal of the American Society for Information Science and Technology
Sociomateriality at the royal court of IS
Information and Organization
Enterprise system implementation in national and local Korean police agencies: a case study
Proceedings of the 14th Annual International Conference on Digital Government Research
Theoretical foundations for the study of sociomateriality
Information and Organization
Preconditions for public sector e-infrastructure development
Information and Organization
Information and Organization
Incident-centered information security: Managing a strategic balance between prevention and response
Information and Management
On 'Inscribed' and 'Enacted' Connectivity
International Journal of Virtual Communities and Social Networking
Social Ties in Video Sharing Services: Tactics for Excavating Virtual Settlements
International Journal of Virtual Communities and Social Networking
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Employees in many contemporary organizations work with flexible routines and flexible technologies. When those employees find that they are unable to achieve their goals in the current environment, how do they decide whether they should change the composition of their routines or the materiality of the technologies with which they work? The perspective advanced in this paper suggests that the answer to this question depends on how human and material agencies-the basic building blocks common to both routines and technologies-are imbricated. Imbrication of human and material agencies creates infrastructure in the form of routines and technologies that people use to carry out their work. Routine or technological infrastructure used at any given moment is the result of previous imbrications of human and material agencies. People draw on this infrastructure to construct a perception that a technology either constrains their ability to achieve their goals, or that the technology affords the possibility of achieving new goals. The case of a computer simulation technology for automotive design used to illustrate this framework suggests that perceptions of constraint lead people to change their technologies while perceptions of affordance lead people to change their routines. This imbrication metaphor is used to suggest how a human agency approach to technology can usefully incorporate notions of material agency into its explanations of organizational change.