Three-dimensional object recognition
ACM Computing Surveys (CSUR) - Annals of discrete mathematics, 24
Model-based recognition in robot vision
ACM Computing Surveys (CSUR)
3DPO: A three-dimensional part orientation system
International Journal of Robotics Research
The representation, recognition, and locating of 3-d objects
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IEEE Transactions on Pattern Analysis and Machine Intelligence
Segmentation through Variable-Order Surface Fitting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Describing and recognizing 3-D objects using surface properties
Describing and recognizing 3-D objects using surface properties
Computational Approaches to Image Understanding
ACM Computing Surveys (CSUR)
Robot Manipulators: Mathematics, Programming, and Control
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An Integrated Approach to 3D Motion Analysis and Object Recognition
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Computational strategies for object recognition
ACM Computing Surveys (CSUR)
Structural Indexing: Efficient 3-D Object Recognition
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Model-based object recognition in dense-range images—a review
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Parameter Estimation for Optimal Object Recognition: Theory andApplication
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Point Signatures: A New Representation for 3D Object Recognition
International Journal of Computer Vision
Model-Based Localisation and Recognition of Road Vehicles
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Space Curve Representation and Recognition Based on Wavelet Transform Zero-Crossings
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A survey of methods for recovering quadrics in triangle meshes
ACM Computing Surveys (CSUR)
3D object recognition: Representation and matching
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The Automatic Construction of a View-Independent Relational Model for 3-D Object Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Neural Network Approach to CSG-Based 3-D Object Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computation of Surface Geometry and Segmentation Using Covariance Techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Geometric Probing of Dense Range Data
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An application of "agent-oriented" techniques to symbolic matching and object recognition
Pattern Recognition Letters - In memory of Professor E.S. Gelsema
Saliency sequential surface organization for free-form object recognition
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Euclidean Nets: An Automatic and Reversible Geometric Smoothing of Discrete 3D Object Boundaries
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Strong Thinning and Polyhedrization of the Surface of a Voxel Object
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Strong thinning and polyhedric approximation of the surface of a voxel object
Discrete Applied Mathematics
A bin picking system based on depth from defocus
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A Similarity-Based Aspect-Graph Approach to 3D Object Recognition
International Journal of Computer Vision
Least-squares-based fitting of paraboloids
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Efficient search and verification for function based classification from real range images
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Interactive retrieval for multi-camera surveillance systems featuring spatio-temporal summarization
MM '08 Proceedings of the 16th ACM international conference on Multimedia
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Parts-based 3D object classification
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
An algorithm for calculating the similarity measures of surfaces represented as point clouds
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Visual abstraction with culture
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Measures for surface comparison on unstructured grids with different density
DGCI'11 Proceedings of the 16th IAPR international conference on Discrete geometry for computer imagery
Complex and photo-realistic scene representation based on range planar segmentation and model fusion
International Journal of Robotics Research
Reliable moving vehicle detection based on the filtering of swinging tree leaves and raindrops
Journal of Visual Communication and Image Representation
Comparison of point clouds acquired by 3d scanner
DGCI'13 Proceedings of the 17th IAPR international conference on Discrete Geometry for Computer Imagery
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The authors provide a complete method for describing and recognizing 3-D objects, using surface information. Their system takes as input dense range date and automatically produces a symbolic description of the objects in the scene in terms of their visible surface patches. This segmented representation may be viewed as a graph whose nodes capture information about the individual surface patches and whose links represent the relationships between them, such as occlusion and connectivity. On the basis of these relations, a graph for a given scene is decomposed into subgraphs corresponding to different objects. A model is represented by a set of such descriptions from multiple viewing angles, typically four to six. Models can therefore be acquired and represented automatically. Matching between the objects in a scene and the models is performed by three modules: the screener, in which the most likely candidate views for each object are found; the graph matcher, which compares the potential matching graphs and computes the 3-D transformation between them; and the analyzer, which takes a critical look at the results and proposes to split and merge object graphs.